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AC: revalations gameplay info

Posted by blink on June 8, 2011 at 6:19 PM



The new Assassin's Creed game will follow the series' standard open-world gameplay. New gameplay additions include an item called the hookblade, which can be used to zipline across the city or grab enemies to yank them in for a combo attack. Ziplining reportedly speeds up navigation by around 30 percent. Along with the hookblade, Ezio will also have 300 different bomb variations at his disposal, which will be craftable.


The Eagle vision has been renamed to Eagle Sense. According to Ubisoft’s Alex Amancio, “Eagle sense lets you focus on a character and see where he’s been. You’ll get an approximation of where he will go. If you’re able to detect the path a guard will take, you can run ahead, set a bomb, and create a trap or an ambush.


The Borgia Towers concept has been expanded as well with a new system created in its place. There are locations throughout the city called Assassin’s Dens which can be built by eliminating the Templar presence in the area through various assault scenarios. Once obtained, the player will be able to upgrade the buildings and add ziplines across its rooftops. The guards in the area will shift from hostile to neutral.


If one of the assassin dens is attacked and the player happens to be too far away to handle it themselves, they will be able to dispatch troops to quell the threat. By visiting the nearest den under their control and assigning a master assassin as the den overlord, its protection can be ensured.


Revelations has upped the leveling mechanic up from 10 to 15, while traditional side missions have been scrapped in favour of "random events" to make the game more immersive. For example, the player might spot a shop owner being robbed while wandering round the city or a child asking for help.


As for Desmond, Revelations sees him back inside the Animus, where he discovers a safe mode called the "Black Room" In this room, the player can access Desmond’s own personal lost memories. Ubisoft’s Alex Amancio said that “Through the manipulation and creation of geometry with the game world, Desmond seeks to reintegrate the splintered layers of his subconscious”. Gameplay as Desmond is said to be "narrative-fueled puzzle sequences".


Ubisoft also confirmed that it has utilized a fresh motion capture facial tech for the game, known as Mocam. The tech is very much an “intriguing amalgamation of traditional animation, performance capture and the fascinating new style of performance on display in games like L.A. Noire.” Both cut scenes and actual action play would be combined to make game play more fluent and intriguing.


Multiplayer gameplay is also making a return in Revelations. The mode expands the basics of online modes from Brotherhood with new characters and locations. Players will be able to customize their characters' appearance and weapons, as well as start a guild and create its unique coat of arms. Matchmaking and game interface will be improved. Ubisoft says that while the component is returning, they’re putting greater focus towards the narrative, as it’s the heart of the franchise. As players level up in the game, they will move up in their Abstergo Templar rank and gain access to more information about the company. New multiplayer modes will be added to the already existing modes, including "story-oriented quests". Some multiplayer maps will be based in the island of Rhodes.


Chances are, Assassins Creed: Revalations will come out sometime in Novemeber, 2011


~Kaz

Categories: Videogames

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3 Comments

Reply DEVIL
12:51 PM on June 9, 2011 
Nice Blog post :)
Reply LOL
4:00 PM on August 12, 2011 
Picture is broken
Reply LOL
4:01 PM on August 12, 2011 
picture is broken