|Posted by DEVIL on May 10, 2011 at 7:37 PM|
For anybody who’s played Battlefield 2, you know Strike at Karkand is one of the most famous maps the game has ever seen.
DICE knows this and when Lead Designer Niklas Fegraeus was tasked in designing Battlefield 3’s first expansion pack, he immediately thought of Strike at Karkand, Wake Island, Gulf of Oman, and Sharqi Peninsula. These four maps have been played for an incredible 25,000 years! Now that’s a lot of bullets!
The official Battlefield site has a short interview with Fegraeus regarding Karkand’s transition to Battlefield 3 and DICE’s new tech that’s powering it – Frostbite 2. Fegraeus Points out that the biggest difference is, of course, destruction; which was not implemented in Battlefield 2 at the time. He pointed out how a certain building was used very effectively back in the day but with destruction, someone could blow that particular building up, thus exposing the defenders hiding in it and completely changing the pace of the game.
The interview also had David Spinnier, current Co-op Lead Designer for Battlefield 3. He is the man who created the original Strike at Karkand map for Battlefield 2.
What was his idea in designing the map?
I wanted almost to tell a story. In my mind when I started the design, I could see these tanks rolling downhill in a sandy desert into a city where defenders were scurrying around, setting up a defensive perimeter and then being pushed back further downtown. I also wanted to create an asymetric battlefield with a defensive focus. Infantry defenders meeting heavy armor. I just started painting the layout of the map in Photoshop and went from there.
He also gives everyone a look at the original design document from Battlefield 2’s Strike at Karkand map.
You can also get the expansion pack at no extra charge by pre-ordering the game, scheduled to be release this coming Fall for the PC, Xbox 360, and PS3.