|Posted by Terrorized666 on March 20, 2011 at 4:52 PM|
"It's funny," he said. "We often have at least ten times as much horsepower as an Xbox 360 or a PS3 in a high-end graphics card, yet it's very clear that the games don't look ten times as good."
It's not just developers who are frustrated by the prioritization of console versions. PC gamers, particularly those who enjoy the traditionally PC-centric first-person shooter genre, have expressed their annoyance on several occasions at the "consolification" of their favorite games. Recent Call of Duty games' lack of dedicated servers and Dragon Age II's accusations of being "dumbed down" for the console market are just two recent examples.
Huddy and many PC-focused developers are in favor of leaving behind technologies such as DirectX in favor of writing code to take direct advantage of PC graphics hardware. This will have the benefit of making individual titles look more distinct from one another and run more speedily, but will be much more challenging work for developers trying to make their titles work on as broad a range of hardware as possible.
This discussion seems to suggest that PC gamers and developers want to break away from consoles into their own distinct entity. While we still see PC-specific titles such as Civilization V that are unlikely to make the jump to consoles, there are increasing numbers of triple-A titles from high-profile publishers releasing on 360, PS3 and PC simultaneously. PC versions of these titles often fail to take advantage of the additional power they have at their disposal -- not to mention cramming in console-style control schemes onto a platform with a mouse and keyboard attached as standard.
It sounds from Huddy's words that both gamers and developers alike would be much happier with a world where PC gaming was its own distinct beast, rather than the boundary-blurring entity it is right now. This would be a return to how things were in the mid-90s, when PC gaming was constantly at the cutting-edge of gaming technology.
Are we looking at a return to those days? Given how profit-driven today's industry is, probably not -- it wouldn't make good business sense for triple-A publishers to exclude either PC or console gamers from the hottest new titles. But traditionally PC-centric developers like CryTek are certainly interested in the possibilities offered by Huddy's suggestions. Viva la revolución?
It takes me 1 minute to insert a game into my PS3 or Xbox 360, wait for it to boot up, and play the game. Now take into consideration researching to see if the game is playable on your PC. Thinking you found the answer but not sure. Buying the game and going through a lengthy install process. Finding out the game isn't working. Troubleshooting online. Finding out your video card isn't supported. Spending $200 on a new one. Troubleshooting how to install it. Finally getting it to work.
OR, buy the game and put it in your console. Even if the person just simply needed to spend 1 hour going through all the steps I listed above to get a PC game working right, that is 100% more time that it would have taken for them to just play the console version. I agree with you in that if people would just try, they would see it isn't very difficult. But they aren't going to try. Ease of use is king. And if AMD isn't willing to go the extra mile to make it just as easy as it would a console, then they aren't going to get anywhere.
You sir, are mentally ill...
Welcome to 2011, pc's are not what it used to be.
let us put it this way, you have 2 doors and have to choose one, and this choice affects the whole world. Ok here we go.
Behind door 1 :
You choose a bicycle, its reliable and you can count on it to always work, its a bit slow, but it would get you there. You don't have to upgrade it and you got a long warrenty on it so no extra costs, but you have to buy the tires to make it run.
Behind door 2:
you choose a car its FAR more expensive that the bicycle, but you will get speed/power, you can customize it and make it look how you want. BUT but you may have to change the parts to make it run as you want,
Now, if you choose door 1, the developers will make stuff to bicycle's and just port things to cars, like seats etc SO we get bad cars and not so good transportation options... OR Door 2, its how it is now