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|Posted by Terrorized666 on September 18, 2011 at 11:35 AM||comments (3)|
I, for one, would like to welcome our new robot overlords: ourselves. Deus Ex's transhuman future is finally here.
When we talk about "open-world" games, we're usually referring to games set in large virtual sandboxes that allow a freedom of movement for the player that you don't find in the corridors and halls of most narrative action/adventures. But the "openness" of Deus Ex: Human Revolution -- the long awaited next installment of the highly esteemed Deus Ex franchise -- espouses a different kind of openness that can be far more satisfying for gamers who like to add a little thinking to their shooting. It's an openness to your choices and play style that is easily as rewarding as the original game was back in 2000. And back then, it was nothing short of revolutionary.
Since then though, many games have taken the RPG and shooter mash-up to new highs. BioShock and Mass Effect come immediately to mind. Both of those games approach the conventions of the shooter with the more invested complexity of an RPG in ways that were undoubtedly informed by the original Deus Ex's gameplay, but both are also far superior games to Deus Ex: Human Revolution, most notably in the quality and veracity of their abilities to tell a story. That's one of the areas Human Revolution falls a bit short: it aims very high to tell a story full of fine moral ambiguity, but in the end comes off a bit preachy and not all that relevant to current events. Sure, augmented humans as they are envisioned in Deus Ex are a real possibility in the near future. But would anyone really argue that our currently possible "augmentations" -- better prosthetics for amputees or even artificial hearts and pacemakers -- are somehow diminishing our humanity?
Maybe I'm stretching the point, and honestly the speculative fiction of Deus Ex: Human Revolution is fun to contemplate. But the way the plot unfolds feels less polished than those aforementioned games, with a lot of corny language, telegraphed twists, and cliched plot points. And the way the story wraps up, not to spoil anything, is a bit of a disappointment as well. The depths of the conspiracy alluded to never feel sufficiently plumbed, possibly in an attempt to set up the next sequel. If you feel any satisfaction upon completing Human Revolution (which I undoubtedly did) it probably won't be because you were told a ripping yarn.
Human Revolution's stronger points come from the gameplay, and are the basis for why you should play the game. That openness of the experience -- approaching each hallway or laboratory from a number of different routes, with a number of different approaches -- is the strength upon which the game most heavily relies. It's almost stimulating to fail at a task in this game because of the "back to the drawing board" moments you'll have. Do I hit the room full of guards head-on with grenades and heavy rifle fire (provided I'm able to find those items; they are terribly scarce in the earlier going) or do I sneak into the security office, hack the computer and turn the automated security bots against their masters? Or should I just ninja my way through the whole level, never letting a guard see or hear me? Those possibilities keep the game fresh throughout, with the exception of a few glaring exceptions: boss fights.
Oh, how did I hate the boss fights in Human Revolution! Taking me out of the thoughtful planning and stealth maneuvers I had carefully crafted my augmentations to enhance to fight old-school, patterned bosses by hammering on them with heavy weapons is a major buzzkill. They're not even very creative like the bosses in Metal Gear Solid, another game that's garnering favorable comparisons to Human Revolution. Rather, they are tedious and often really hard to pass. A number of times I found myself going back a save or two (thank God for saving anywhere, by the way) so I could scour the level for more ammo or re-spec my augments to better fit the specific challenge of the boss fight. I'm not against boss fights in general, but these feel out of place and antiquated.
But again, every time one of Human Revolution's flaws rears it's ugly head, I find myself wanting to forgive the game because of something else. The system of augment upgrades is great, and fun to experiment with. I look forward to my next playthrough of the game mainly so I can spec myself out in an entirely different way. The hacking minigame is fun too, and has a deeper design to it than most hacking minigames you see. And the art style, despite its oppressive orange-ness, is really creative and intelligently thought out, even down to the futuristic fashions worn by the citizens of 2027. Those little touches go a long way towards creating the appropriate atmosphere for the game.
Another of the game's components that really deserves to be called out are the conversation interludes. A few times during the game, you'll engage a major character in a conversation where you must persuade them to do something (that they should give you the codes you're looking for, or tell you where some dude you're looking for is, etc.) and the dialog engine that's built into the game feel much more sophisticated than even what BioWare did in Mass Effect. Each character has a list of personality traits that you must exploit by choosing the right dialog tree. It's subtle and clever and sometimes very hard to see through the artifice of it. And that's a very good thing.
Despite the flaws I found with the game, Deus Ex: Human Evolution is overall a really great experience for those who like a bit more from their shooters. The consistent mental challenge of tackling each mission is what makes it so captivating, relying on strategy over spectacle. That's not what everyone is looking for in their games, but those who are will find it in droves in Deus Ex: Human Revolution.
PROS: Gameplay that's full of possibilities and surprises; intriguing art and design style, even if a bit heavy handed with the color palette; saving anywhere.
CONS: Boss fights; a confusing and disappointing story arc; did I mention boss fights?
Final Rating: 4/5
For my PC review of Deus Ex: Human Revolution (which is something that I wanted more than the consol version!), I tried something a bit different. To simulate a consumer-level computer experience, I first ran the game on a standard Dell 3.6Ghz Intel Core 2 Duo running a Nvidia GeForce GT 330. This, unsurprisingly, didn't work too well. I then ran it on a more high-end, gaming-centric power rig: my buddies Predator PC unit.
We played the first few hours of the campaign on the 3.6Ghz Dell. Yes, the Dell sports a configuration less than the minimum recommended settings -- especially with its inferior GPU - which caused the game to stumble to a measly 20 frames per second. Not only did the gameplay stutter, but the movement was so laggy with a mouse and keyboard that we were forced to use a gamepad to even navigate the world. There were also major sync issues with audio, especially when it came to the tutorials.
But people who are going to play Deus Ex: Human Revolution on a PC are presumably those who already are in the "power PC" set. If you don't have the hardware, you're not going to bother.
As hoped, Deus Ex: Human Revolution ran beautifully on our Predator PC. The Predator PC features an Intel Corei5-2500K CPU -- overclocked to 4.9GHz -- and an Nvidia GeForce GTX 560 Ti graphics card. When played on this superior rig, Deus Ex ran at a crisp 60 FPS, even during some of the more intensive segments. At worst, the frame rate dipped to 40, but we never noticed any hiccups in gameplay. The previously mentioned audio sync and movement issues disappeared. The only technical issue we saw was some weird screen tearing that occurred during certain conversations with characters.
While we've been enjoying the campaign on the PC, there are some benefits and drawbacks to playing Deus Ex on the platform. As compared to the console experience, sniping was much easier on the PC (thanks to the mouse's more exacting control setup) and hacking was much faster (capturing hubs was just a mouse click away) but I actually preferred the gamepad for moving to and from cover and switching weapons. This is more a personal preference than a criticism, of course, as if I had spent more time mapping the controls to the keyboard, I probably would have adjusted to them with less difficulty. But if you're a stealth-styled player and enjoy using cover, than investing in a gamepad for your PC might be the way to go.
So let us reassure you: if you have the hardware, Deus Ex on the PC is a simply superior experience. Superior, sublime, second-to-none... whatever superlatives you want to use, Deus Ex: Human Revolution is a game that is meant to played on the PC and despite fears to the contrary, was designed for the platform.
|Posted by Terrorized666 on September 18, 2011 at 11:10 AM||comments (0)|
Don't resist the urge to experience the best game in the Resistance series to date.
Since its debut alongside the PlayStation 3 in 2006, Resistance has always seemed like a series in search of an identity, with the original Resistance: Fall of Man coming off as a remarkably strong blend of popular genre entries, and sequel Resistance 2 delivering a buffet-like assortment of play options. But Resistance 3 finally establishes a fresh voice for the series, and it's not accomplished through a laundry list of modes or bullet-point-ready features; though with PlayStation Move and 3D support, it certainly has those bits covered. Instead, the third entry stands out thanks to a constant sense of dread and terror that hang like a pall over the unfolding events, which depict the Resistance universe in as grim a fashion as we've seen to date.
Past constructs like the military and government have fallen in the wake of the alien Chimera invasion, and all that's left is for lead Joseph Capelli -- who wrested that role away from Nathan Hale in Resistance 2's bloody coda -- to fight for his family and other remaining survivors by trekking from the Midwest into the frozen core of New York City. Capelli's quest takes on a strange road trip feel to it, with new adventures, allies, and antagonists found in each point on the map, but it's not the narrative or characters that help Resistance 3 deliver one of the most sensational shooter campaigns in recent years. It's the constant tension felt in each and every enemy encounter, whether you're fighting off a swarm of crawling buggers, wearing down a towering spider boss, or introducing flaming buckshot to scads of fast-moving bipedal beasts.
Many shooters try to build tension via momentous cutscenes or frustrating bottlenecks, but Resistance 3 keeps the pace delightfully stressful throughout thanks to challenging and resourceful foes, plus careful health and ammo placement and the expected slate of fabulously creative and multidimensional firearms. In place of the military tone that dominates the genre, Resistance 3 emphasizes terror and uncertainty via harried battles and a killer dose of atmospheric aesthetics. It's rare that the room you run into will be any more hospitable than the one you scurried out of, and no other shooter in recent memory has delivered the kind of breath-stealing mini-freakouts that I experienced here.
And while some of the up-close details (notably the character models) lack crispness, the overall visual approach here is outstanding, with wonderfully depressing views that are picturesque in a miserable, "world-is-doomed" sort of way. Thanks to some sizzling camera effects and slick set-pieces -- like a barn collapsing around you early on -- Resistance 3 makes a strong aesthetic impression. Its vision of a destroyed, post-invasion 1950s may not offer the kind of iconic originality of BioShock's Rapture, but it's clear that Insomniac put a ton of time into delivering a world that feels simultaneously lived-in and now utterly devoid of meaningful occupation.
The campaign does hold itself back from glory on occasion, though, in part because of a narrative that seems more concerned with tidy and concise moments instead of meaningful storytelling. Capelli's journey dips into human emotion on occasion but rarely connects; and both his personal struggles and world happenings arrive without notable heft, alongside a sudden and unfulfilling ending. Plus, there's a notable stylistic disconnect between the in-game interactions and cut-scenes, with abrupt black-screen transitions between the two. Resistance 3 succeeds in spite of its plot and inhabitants, relying on immensely gratifying action and atmosphere to make a mark -- but with a little more emphasis on personal stakes and desperate choices, not to mention the bigger meaning behind the invasion, I might be discussing the campaign in the same breath as BioShock and Half-Life 2. It's so distressingly close to classic status.
And Resistance 3 is the rare shooter that seems better enjoyed alone, thanks to inelegant and seemingly tacked-on cooperative design. Instead of a separate co-op mode, the game simply adds a second identical player -- named John Capelli -- to the campaign whether online or via split-screen, and from what I played, it's only acknowledged during the tutorial, as the same cut-scenes and conversations are used elsewhere. It's an awkward and much easier experience, and certainly not recommended for a first playthrough.
But the scaled-back online multiplayer doesn't lose a step, despite supporting just 16 players (as opposed to 60 in Resistance 2). Thanks to the unique weapons of the Resistance universe and distinct human and Chimera abilities, the battles unfold in a thrilling manner, with the team-based modes giving you a chance to play both sides in each match. It's not nearly as robust as something like Call of Duty: Black Ops, but the sci-fi spin adds a lot to the experience, and modes like Breach -- where sides attempt to protect or destroy armored stations -- stand out despite standard genre origins.
In a time when shooter campaigns often seem secondary to their bulging online components, Resistance 3 manages to nail the solo adventure and still deliver excellent multiplayer combat. The game wisely fights the urge to simply build upon the thick feature set of its predecessor, and by focusing on striking a fresh tone and delivering some of the most intensely memorable encounters in recent memory, it's transformed a pretty great system exclusive into an essential genre experience.
PROS: Intensely thrilling campaign that emphasizes terror and despair; fantastic visuals with varied level designs; excellent multiplayer battles.
CONS: Thin narrative and character interactions keep campaign from realizing full potential; co-op mode feels inessential.
Final Rating: 4.5/5
|Posted by Terrorized666 on August 25, 2011 at 8:40 PM||comments (0)|
After igniting controversy earlier in the day for removing OnLive coupons packaged with the PC version of Deus Ex, game retailer GameStop has apparently pulled all copies of Deus Ex from shelves.
It seems that OnLive is stepping up its attempts to be seen as a major player in the gaming space -- but wisely, rather than marketing itself as a replacement for PC or console gaming, it appears to be taking the approach that it offers a more easily portable alternative. As such, the service has taken to offering redemption codes for the OnLive version of Deus Ex: Human Revolution with retail (boxed) PC copies of the game.
"Gamers get the best of both worlds -- a physical copy for their home PC and an OnLive cloud gaming copy for instant-play anywhere on an HDTV, PC, Mac, and soon iPad and Android tablets," said Steve Perlman, president and CEO of OnLive.
This is effectively the gaming equivalent of DVD and Blu-Rays offering iTunes digital copies alongside the physical media, and is an interesting counterpoint to Valve giving a free copy of Portal 2 on PC to those who purchased the PS3 version.
Be aware -- some as yet unverified rumors are surfacing that GameStop has been removing the OnLive codes from retail PC copies -- be sure to check your copy before you leave the store if you purchase one from the retail giant.
Per Kotaku, GameStop is pulling all copies of Deus Ex off its of shelves. After stirring controversy earlier today for opening copies of Deus Ex: Human Revolution to remove the prepackaged OnLive coupons contained within, game retail giant GameStop has decided to remove the games from their shelves. The move is seemingly done per an agreement with Deus Ex publisher Square Enix and is likely the beginning of a recall.
Pulling a popular title from your shelves can't be good for business if you're GameStop. But if you're the publisher of said game, didn't you just admit defeat?
|Posted by Terrorized666 on August 25, 2011 at 8:35 PM||comments (0)|
Microsoft is releasing an awesome Xbox 360 bundle that includes five top-tier games -- but only in Canada.
If a promotional package that would assuredly sell consoles in any region, Canada is getting a $299 Xbox 360 package that includes a 250GB hard drive and five games -- Alan Wake, Halo 3, Halo Wars, Fable 3, and Gears of War 2.
Each of those games is available in the package via a downloadable code, reports Shack News, who also confirmed with Microsoft that the bundle was a Canada-only deal. Still, Microsoft will assuredly have other bundles for Black Friday and the winter holiday season.
However, there's nothing stopping you from buying the Future Shop deal via Internet right over the border, is there?
|Posted by Terrorized666 on July 28, 2011 at 12:06 PM||comments (4)|
Well, it seems that 98% of the usual people that log on to the site have all gone quiet... And it is getting quite lonely here... Its been almost a month and hardly anyone has been to the site, but that could be cause of the summer holidays. We have gone from an average of 32 people a day all the way down to a miserable 2 (which is me and someone else!) I would have been posting up some blogs, but the damn thing keeps crashing when I hit the publish button... We don't even know who is going to be new mods!! But at least you people know there is still someone wandering around on the website.
|Posted by blink on June 8, 2011 at 6:19 PM||comments (3)|
The new Assassin's Creed game will follow the series' standard open-world gameplay. New gameplay additions include an item called the hookblade, which can be used to zipline across the city or grab enemies to yank them in for a combo attack. Ziplining reportedly speeds up navigation by around 30 percent. Along with the hookblade, Ezio will also have 300 different bomb variations at his disposal, which will be craftable.
The Eagle vision has been renamed to Eagle Sense. According to Ubisoft’s Alex Amancio, “Eagle sense lets you focus on a character and see where he’s been. You’ll get an approximation of where he will go. If you’re able to detect the path a guard will take, you can run ahead, set a bomb, and create a trap or an ambush.
The Borgia Towers concept has been expanded as well with a new system created in its place. There are locations throughout the city called Assassin’s Dens which can be built by eliminating the Templar presence in the area through various assault scenarios. Once obtained, the player will be able to upgrade the buildings and add ziplines across its rooftops. The guards in the area will shift from hostile to neutral.
If one of the assassin dens is attacked and the player happens to be too far away to handle it themselves, they will be able to dispatch troops to quell the threat. By visiting the nearest den under their control and assigning a master assassin as the den overlord, its protection can be ensured.
Revelations has upped the leveling mechanic up from 10 to 15, while traditional side missions have been scrapped in favour of "random events" to make the game more immersive. For example, the player might spot a shop owner being robbed while wandering round the city or a child asking for help.
As for Desmond, Revelations sees him back inside the Animus, where he discovers a safe mode called the "Black Room" In this room, the player can access Desmond’s own personal lost memories. Ubisoft’s Alex Amancio said that “Through the manipulation and creation of geometry with the game world, Desmond seeks to reintegrate the splintered layers of his subconscious”. Gameplay as Desmond is said to be "narrative-fueled puzzle sequences".
Ubisoft also confirmed that it has utilized a fresh motion capture facial tech for the game, known as Mocam. The tech is very much an “intriguing amalgamation of traditional animation, performance capture and the fascinating new style of performance on display in games like L.A. Noire.” Both cut scenes and actual action play would be combined to make game play more fluent and intriguing.
Multiplayer gameplay is also making a return in Revelations. The mode expands the basics of online modes from Brotherhood with new characters and locations. Players will be able to customize their characters' appearance and weapons, as well as start a guild and create its unique coat of arms. Matchmaking and game interface will be improved. Ubisoft says that while the component is returning, they’re putting greater focus towards the narrative, as it’s the heart of the franchise. As players level up in the game, they will move up in their Abstergo Templar rank and gain access to more information about the company. New multiplayer modes will be added to the already existing modes, including "story-oriented quests". Some multiplayer maps will be based in the island of Rhodes.
Chances are, Assassins Creed: Revalations will come out sometime in Novemeber, 2011
|Posted by Terrorized666 on June 3, 2011 at 11:16 AM||comments (3)|
Sony has finally got the PlayStation Store back up and running, with an absolute ton of new content available for players to download.
'Hear ye! Hear ye! PlayStation Store is back!'
The PlayStation Store came back online last night, only a day later than Sony claimed it was going to happen (and then claimed that it had never made that claim in the first place) -- logging in right now will present you with a huge variety of new games, DLC, demos, themes, avatars, videos and PlayStation Plus content.
One thing's still missing, though -- the Welcome Back package isn't yet live. According to Grace Chen, director of the PlayStation Store, the content is "currently in the final stages of testing and will be available to download soon."
The next PlayStation Store update will be tomorrow, and there will be a number of daily special events during E3.
For full details of the new content, check out the official PlayStation Blog post from last night.
|Posted by Terrorized666 on June 3, 2011 at 11:02 AM||comments (0)|
Konami confirms Metal Gear Solid, Silent Hill and Zone of the Enders HD collections and introduces what will likely be a substantial part of Sony's strategy for the NGP.
In years past, Konami has hosted their own press event for E3, which the platform on which they unveil the Castlevanias and Metal Gear Solids of the world. This year though, they've opted to host their event the week before the E3. and they were even nice enough to include a video detailing all of their announcements and the upcoming slate of games.
The hour-long epic includes appearances by Hideo Kojima, 8-4's Mark MacDonald and even Mega64, and details upcoming releases such as Silent Hill Downpour and the newly-confirmed Metal Gear Solid HD Collection.
Metal Gear Solid Snake Eater 3D
From what amounted to an interactive video at E3 2010, Metal Gear Solid Snake Eater 3D is now a fully-fledged port for the Nintendo 3DS. Konami kicked off their press event with a video featuring some familiar scenes from the PS2 original's intro, as well as the new features that will be included with the port.
Using the accelerometer, Snake will now be in danger of falling from a tree or a bridge if the 3DS is wiggled too much, adding an additional element of danger to the traversal challenges. The camera, meanwhile, will be used to augment the existing camouflage system. If you snap a picture of a flower, for instance, the colors can then be applied to Snake's camo. Doesn't seem particularly worthwhile to make Snake a very unstealthy shade of pink, but it'll at least be good for a laugh.
And in what has become a tradition for Metal Gear Solid, the new Snake Eater 3D offers a tip of its cap to its new platform at the end of the trailer. Seems like we should expect plenty of Easter eggs when it arrives later this year.
Pro Evolution Soccer 2012
Konami detailed some of the changes that will be coming to Pro Evolution Soccer 2012, which mainly seem to encompass mechanical changes and artificial intelligence upgrades. In particular, they'll be focusing on off the ball movement, ensuring that teammates provide support even when they aren't directly involved in the action. The mechanics are also being streamlined to add more depth to the one-on-one dribbling that is integral to evading opponents and moving the ball up the field. FC Barcelona forward Lionel Messi drops by at the end of the presentation to offer his thanks to PES fans and best wishes to Argentina in the upcoming Copa America cup.
Not much of NeverDead has been seen since E3 2010, and Konami mostly reiterated what was already known during their press event. For those who don't remember the announcement trailer from E3 2010, it's a third-person shooter starring an immortal demon hunter named Bryce. As he is unable to be killed, he can split his arms, legs and even his head from his body and have them attack the enemy separately.
The new video stars a somewhat more serious Bryce, who spent much of the original E3 announcement trailer offering wisecracks. It sheds some light on how he came to be in such a state, and shows a bit more of the limb-detaching combat. And it has a release window too: Winter 2011.
Silent Hill Downpour and Silent Hill: Book of Memories
Konami also unveiled a new Silent Hill: Downpour trailer, which stars convict "Murphy Pendleton." What follows is everything you would expect from a Silent Hill game: dire warnings from strange townsfolk, terrifying creatures rushing from the ceiling, and lots of fog. Konami also confirmed that it will be out this winter. As a bonus, Konami also announced that Silent Hill: Book of Memories is being developed for the NGP. And finally, there'll be a remastered HD collection as well, making it one of three remastered collections that Konami currently has in the works.
Hideo Kojima's New Game
Kojima called 2011 a "year of preparation," which is why he won't be at E3 this year. However, he did drop a few hints about his new game, which will use an in-house engine that has been under-development since the completion of Metal Gear Solid. The new "Fox Engine" is being designed with multiple platforms in mind, and Kojima showed off a brief tech demo to offer an idea of what the new engine is capable of.
Kojima promised that he would be in attendance at E3 2012, which will likely be when we hear more about his new game. For now, all we know is that it will be "multi-platform," which suggests that it's under development for the PS3, Xbox 360 and possibly Nintendo's Project Cafe and the NGP.
Zone of Enders, Silent Hill and Metal Gear Solid HD Collections
Amid the mess of trailers, Konami announced HD collections for Zone of Enders, Silent Hill and Metal Gear Solid. Confirming speculation, the Metal Gear Solid collection will include an updated version of Peace Walker in addition to Metal Gear Solid 2 and Metal Gear Solid 3, and will be "optimized and completely rebuilt specifically for Xbox 360 and PS3." That means a high-definiton user interface, as well as redesigned controls that make use of the right analog stick and force feedback.
Information on the Zone of the Enders collection was a little more sparse, but both games will be given the same treatment as the MGS collection. It's due in 2012, while the Metal Gear Solid updates will be released in November 2011. The Silent Hill Collection, meanwhile, will feature the second and third entries "retouched in high-definition," but Konami did not divulge any further details.
In an interesting twist, those who have completed Metal Gear Solid Peace Walker won't necessarily have to start from scratch with the HD version. That's thanks to a feature called "Transfarring," which Hideo Kojima says is being introduced as part of what he envisions as the "new mobile gaming lifestyle."
Mega64 was on-hand to introduce transfarring in a skit that riffs on the classic Star Fox 64 promotional video released back in 1996. In simple terms, it will make it possible to transfer a PS3 save file to its PSP counterpart, and back again. So if you happen to own both the PSP and HD versions of Peace Walker, it will be possible to save your progress in the living room and pick up again on the bus.
Hideo Kojima called the Peace Walker compatibility "Step 1" for Transfarring. Step 2 will bring "PS2 class games" to the PS3 and NGP, with Transfarring being possible between the PS3 and NGP. In its final phase, Kojima says Transfarring will make it possible to transfer data from a PS3 game to the NGP.
Under this new system, it will be possible to play PS3 games pretty much anywhere provided that you own an NGP. It's not clear at the moment whether you will need to own both a PS3 and NGP version for it to work, but it's certainly a possibility. The Zone of the Enders Collection will be Transfarring-enabled, so that ought to give us a glimpse of what to expect on that front when it arrives in 2012.
|Posted by GeeMan on May 26, 2011 at 8:59 PM||comments (5)|
It’s always tough deciding between two amazingly awesome things. “Would you rather have a Ferrari or a Lamborghini?” I’ll take both please. Well it’s the same deal with the PS3 and Xbox 360. Confusion is bound to set in when you want to choose one of them. Comparing the Sony PlayStation 3 with the Microsoft Xbox 360 is one of those bittersweet tasks, which is bound to leave you exhausted. Even the most hardcore of gamers out there have had the PS3 vs. Xbox 360 debate with either themselves or their friends.
In order to find the answer to this intricate question, one has to take a good, hard look at each video game console and their salient features. Only after doing so will one be able to know which is better – Xbox 360 or PS3.
Update: I will be soon posting PS3 vs Xbox 360 comparison after a while on different things. Thank you GeeMan for this good post. - Devil
|Posted by Terrorized666 on May 25, 2011 at 11:13 AM||comments (1)|
Since we are close to getting 100 members, we have decided to choose 3 people as Moderators! How can you be chosen? Simply make a reply on the forum! State why we should choose you instead of everyone else, but be reasonable, any stupid remarks or stupid/idiotic answers will lower your chances of becoming a mod. Once you post your reply, we will sift through the posts and choose the best 3.
You can apply for Mod HERE!
Good Luck to everyone that Applies!